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Dmg 5e encounter building
Dmg 5e encounter building











#Dmg 5e encounter building how to

And I also understand how to build a monster and a monster progression and how to push the players to push themselves to their limits. Because I understand the attrition model of D&D. My players frequently have conversations during my adventures that involve discussions about whether they will die if they try to push forward any further. I know some people get really, really worked up about how the stats for individual monsters don’t seem deadly enough, even at high levels and how the players don’t feel threatened and all of that crap. Now, here’s the thing: I’m not really concerned with the statistics themselves.

dmg 5e encounter building

Because I’m just that great a f$&%ing guy.

dmg 5e encounter building

And now that I’m pretty happy with how things are playing out, I figured I’d share it all with all of you. As in, how to assemble encounters and also how to build custom monsters. Because, over the past several months, I’ve been fixing it myself. I’ll fix it myself.Īnd that’s why I’m here talking about this. So I don’t CARE right now how PF2 has f$&%ed up encounter and monster building in its own unique way compared to the way D&D has f$&%ed it up. Until then, I’m going to continue dealing with things my own way, thank you.

dmg 5e encounter building

The point is, I really don’t need anyone pointing out that PF2 fixed everything and it’s the second coming of role-playing games and it’s so innovative. Can we talk about monsters? Monster building and encounter building, I mean? The thing is, it’s been a bugbear on my back – or wherever the hell you get bugbears – for a while now.











Dmg 5e encounter building